Monday, 10 October 2016
PPP2: Iterations of Future Animation Ideas and Experimentation
With the first PPP brief emphasizing the reflection on a body of investigative research through which an individual may strengthen his or her practice and develop it throughout the venture of this college year, I was swept with inspiration and motivation to fully and wholeheartedly engage as a creative practitioner. Thus, I firmly believe that analysis and research is fueled by a keen sense and tendency to experiment with different techniques and ideas in order to solidify one's practice. On the other side, when it comes to professionality, one must develop networks and an awareness of the surrounding opportunities, be they other collaborative practitioners or communicators which can engage us in our exposure to the crowd. Nevertheless, as the briefing presentation was being carried out, I immediately was washed over with a myriad of ideas for personal exploration of animation techniques which I jotted down and shall proceed on carrying out. One such idea was the research into 2D rigging, which is something I have not properly explored before. Alongside me wanting to use and using this technique for my Character Narrative, I will research the conventionalities of this method to further supply my knowledge of animation especially for my collaborative animation. 3D being another technique I want to analyze and research in terms of background compositioning as I really find the juxtaposition of 2D animation in a 3D space (similar to The Amazing World of Gumball in methodology) aesthetically invigorating due to its visual richness. Finally, I thought about heavy ink on paper being scanned in to create a texture-enriched animation with the aesthetic of the traditional aspect still present, although this would be quite difficult to execute. However, the Character Narrative is the perfect opportunity for me to apply new techniques and engage in research thoroughly - all relevant to the ideas I conjured up during the presentation.
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