Tuesday, 27 October 2015
Game and Character Analysis: Crash Bandicoot
I love Crash. The ever-so-vibrant character Crash was firstly introduced in 1996 by the platform game "Crash Bandicoot", which has sold over 6 million copies on a global scale. The game, among a few others, has introduced the 3D Adventure genre of gaming, supplying the masses with real-time action, dynamic movement of character, and lush and organic environments. Furthermore, Crash Bandicoot as a character has now become a legendary idol of the Retro Era of gaming by embracing simplicity in adventures, which make the game even more enjoyable. With the gradual progression of time (and the consequent releases of games), Crash Bandicoot's control had become more flexible and versatile. For example, during the first installation, Crash could only jump, run, and attack (by spinning), whereas in the second one, he could also crouch, slide, belly-flop, and crawl, giving the player an even more accessible dynamic variety of gameplay. The following game became even more free-form, as different abilities could be uncovered with the game's progression, giving the player an opportunity to create his own play-style. In terms of animation and appearance, Crash's original design had been updated with every consequent game, making his movements more smooth and coordinated (all done with the evolution of platform gaming). The most interesting instance of Crash's animations is his spin attack, which effectively uses motion blur to invoke the illusion of fast movement.
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sick, vlad
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