Thursday, 12 November 2015

Animation Software Research: After Effects and Photoshop Induction


The modern ages have supplied us with animation technology: hardware and software tools that if properly utilized assert tremendous power in the hands of the animator, and by learning how to use them, broader perspectives open in terms of how to animate and what to use. During this busy week, I got to engage in a proper After Effects induction, as I had never used the program prior to that class. Although we were taught merely the basics, it was quite enough for one session as it introduced me to the working interface of the program and all the available tools within it. Similar to Adobe Flash (a program I actively use in animation), After Effects incorporates a vector-style approach for animating sequences, as I learned that by understanding that one can easily manipulate solid graphic objects within the program, making them stretch, elongate, move, rotate, and plenty more. In order to fully grasp how the key-frame panel and timeline function, we were given exercises where we examined the conventions of the utilities by animating simple motion using 2D squares. Some of my peers had already been using After Effects prior to the induction, or had a better understanding of arithmetic behind animation, and produced smoother sequences. I got to say, I'm not very good at this, and with time I hope to get better by fully comprehending the utilities of the program. Up until our next session.

The second induction (subsequent to many previous ones) was for Photoshop, where we were asked to animate a bouncing ball that applies to gravity and momentum by drawing the ball individually for every frame. This helped us practice the maintenance of volume when drawing shapes (as the Animation Skills flip-books did as well), and acquire a better understanding of the program. Furthermore, it helped us utilize planned-out schematics before animating by demanding that we draw the arc-path of the ball as well as the position of every independent frame. So far so good, learning more and more by the week.

No comments:

Post a Comment