As I've pointed out profusely, I simply adore stop-motion. Among the plentiful films that have been created, there is one that I truly adore: "Adventures of Mark Twain - The Mysterious Stranger". What strikes me about the movie is not only the development of the plot, but also the individual characters and background which are mostly crafted out of a plasticine-base. Seeing as I have mainly animated stop-motion with plasticine, I found the film to be utterly inspiring in terms of scenery and visuals, as 99% of the debris is made of clay. For an example, during the scene where the main characters encounter Satan (40:05), the mask Satan uses as his face constantly changes appearance and molds to match the emotion he is relaying and the eeriness that his existence brings. While Satan has been depicted as a horned, goat-like devil, this sequence re-establishes the ambiguity of his figure (and what he presents, for some view Satan from an optimistic point-of-view, particulary Laveyan Satanists) and insinuates that the devil can morph, that the devil can appear in many forms, that the devil is omnipotent. By the end of the scene, his face turns to resemble a skull, depicting the death he may bring. All of this done with technical ingenuity with clay-morphing, the most useful skill a stop-motion animator may have. However, what I like the most about the film are the colors which are used, which are dominantly cold-colors that persist in the background. This adds a firm level of contrast between the foreground and the background, making it visually more appealing.
"Adventures of Mark Twain" - https://www.youtube.com/watch?v=iJb3Gady7Vc
Sunday, 29 November 2015
Thursday, 26 November 2015
Manchester Animation Festival Research: Song of the Sea - Character Sheets and Mood Boards

I was intricately interested in the character sheets of the main character Ben, for there were many of them on display. Every single necessary key-frame of character position, perspective, and emotion was drawn, accurately providing the studio animators (and us) with a concise overview of how the character is to be animated. Honestly, I was interested in the character sheets because I still haven't reached that point where this skill is properly honed, as I am still practicing on perspective drawing (not realistic, of course, cartoon wise!). The lines are simple, yet elaborate, and I am astonished at how simply the character is designed, but with the soul and feel of a real person, a real boy.
Saturday, 21 November 2015
Manchester Animation Festival Research: Contrast in the Re-Making of Danger Mouse
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Danger Mouse's re-design |
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3D/2D background sample |
Friday, 20 November 2015
Manchester Animation Festival Research: Will Becher - Masterclass
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The stage of a "Shaun the Sheep" scene |
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Mouth and face pieces |
Sunday, 15 November 2015
Animation Online Tools Research: Skwigly

Thursday, 12 November 2015
Animation Software Research: After Effects and Photoshop Induction

The second induction (subsequent to many previous ones) was for Photoshop, where we were asked to animate a bouncing ball that applies to gravity and momentum by drawing the ball individually for every frame. This helped us practice the maintenance of volume when drawing shapes (as the Animation Skills flip-books did as well), and acquire a better understanding of the program. Furthermore, it helped us utilize planned-out schematics before animating by demanding that we draw the arc-path of the ball as well as the position of every independent frame. So far so good, learning more and more by the week.
Tuesday, 10 November 2015
Technique Research and Analysis: Movement in The Animator's Survival Kit
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Excerpt from "The Animator's Survival Kit" |
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Using both methods in a combination - why not? |
Friday, 6 November 2015
Animation Analysis: Traditional Animation and Doom Doom Death

"Doom Doom Death" - https://www.youtube.com/watch?v=FFeVpF6S4IY
Monday, 2 November 2015
Game and Character Analysis: Krieg the Psycho

"Borderlands 2 - Krieg" - https://www.youtube.com/watch?v=6chxuovrbCI
In this game-graphic animation produced by Gearbox Software, Krieg's character is introduced visually, and psychologically, which makes for brilliant story and plot development, as well as exquisite art in 3D environments.
Sunday, 1 November 2015
Technique Analysis: Walking and The Deconstruction of Pop-Cultural Conventions
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Original artwork of "Abbey Road" |
With this animated GIF image,
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Animated re-edit of "Abbey Road" |
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