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| Sheet from Visual Language - practice in depth & perspective |
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| Initial drawing, rough lining, textured feel |
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| Digital rendering of poster template |
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| Possible draft of an album cover, digitalized ink drawing |
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| Sheet from Visual Language - practice in depth & perspective |
![]() |
| Initial drawing, rough lining, textured feel |
![]() |
| Digital rendering of poster template |
![]() |
| Possible draft of an album cover, digitalized ink drawing |
Multimedia animation is at the heat of the industry currently, and as time is progressing more and more emphasis is being placed on a fusion of different animation techniques as separate elements that perfectly create an aesthetic for a vigorous animation. However, one thing I've noticed is that the most versatile of techniques are used in the making of animated music videos that strike the media, most of which possess a brilliant opportunity for young animators such as myself to learn, analyze, and attempt, for the sake of eclecticism. The animated music video of Of Monsters And Men's "Little Talks" served as a perfect paragon of this notion, as well as a brilliant opportunity of inspiration. Considering that I'm in the middle of working on my animation for the module Applied Animation by blending stop-motion with post-rotoscoping 2D, I found this animation particularly interesting and bewildering as I can identify some techniques I have yet to try, but believe I have the knowledge to attempt. Initially, the animation reminded me of the vivacious Pythonesque technique of puppet animation where segments of images are bound together to be controlled and animated without re-drawing every consecutive frame - a technique I'm really keen on. However, this animation incorporated the technique digitally as to juxtapose it with the live-action heads of the characters which are stuck (through green screening) to the puppets. Furthermore, the animation reminded me of Kiszkiloszki, an animator that incorporates this style through the revival of old baroque art, but makes the movement of his characters much more flexible by adding motion blur. Nonetheless, in "Little Talks" this technique is perfectly blended with realistic green screened effects of sparks, explosions, and smoke that add color to the animation - perfectly juxtaposing the mise-en-scene elements in the shot. The FX go well with the animation since practically most of the elements are modified segments of fabricated live-action scenery (the trees, the gargoyle head, the monster) where they look like they are vested in reality due to their detail, but actually are not (except for the faces). To account for this, I researched that many animators had produced this animation, all of which had animated the separate and different techniques in the final output, once again, proving that different styles plus teamwork account for brilliant interdisciplinary art.![]() |
| Kiszkiloszki's style as shown in a gif image |
"Right in Two" is a song by the progressive rock band Tool which has an accompanying animated music video, something unique of which likes I've never seen before. The most flabbergasting part about the animation is the technique used, or need I say, techniques. In other words, the animation is a perfect assemblage of stop-motion, 2D animation, 3D animation, greenscreening, and live-action film elements - a real fusion of the art of the moving image. Every element of animation is used to define an aspect of the animation's characters, backgrounds, or miscellaneous effects, in a way that it juxtaposes all of them but also blends them to emphasize the power of their differentiation. The main character of the animation is a stop-motion animated puppet, whose eyes are segments of the live-action filmed eyes of a real person, whereas everything that happens upon the little lump of clay that transforms into a cartoonish paragon of our world is 2D with individual frame drawing and bold and repeating contour lines. In order to place an accent on the theme of the animation - the destructive degradation of society - the style in which the animation is drawn has a sense of chaos within it due to the line inconsistency of every drawn frame, as well as the shading (which is done with non-technical parallel lines). Constantly switching dynamics, the way the characters are drawn allows them to easily be transformed and distorted with every consequent frame without the movement seeming choppy, unnatural, and sudden (something similar to the style in which Pink Floyd's "The Wall" is animated). However, in my own opinion, I believe that the background is the primary element that adds all the techniques together in a perfect blend due to its slow but smooth tempo (the greenscreened animated clouds). So, we are presented with a fast-paced 2D animation, a mid-paced stop-motion figure, and a slow-paced background, all distinguishing the foreground, midground, and background ever so effectively that it makes the whole film aesthetic eye candy along with the pale colors that help us focus on detail (because our eyes are more sensitive to strong colors, making it difficult to "zoom in" on detail). Tool's well known for having animated music videos in different styles, which makes their video material a real analytical journey - even more so with their visceral yet harmonious tone.![]() |
| Finished turn-around |
David Firth, also known for being the creator of the eerie animated series "Salad Fingers" is a profuse animator whose style is similar to mine, or to be more accurate, the other way around. I had forgotten about his work for a while up until a fellow peer pointed out that my last animation (The Other Side) reminded him of Firth's style, something I do not negate although it might be a subconscious inspiration. Among the many animations that he has, I adore his "Take This Pill" where he depicts the big Pharma through a vile visual anecdote, a satire if you will. One of the main reasons why I love this animation is the vernacular language used to point out the miserable cycle of individuals' dependency on pharmaceuticals to treat only the symptoms of a condition whilst promoting extended use (which has been speculated to strike heavy addictions and hormonal imbalances). The animation also portrays the notion that these pills become a part of our identity, where people develop fears of not taking their daily meds (anxiety issues, as well), one example being the scene where pain is personified as a "chap", and then revered by humans which inadvertently assist the pharmaceutical industry. However, another reason why I love this animation is the style in which it is created, as I pointed out prior. David Firth's use of de-saturated colors and grayscale patterns adds to the eerie and freakish feeling one receives when watching his animations, along with his character design for this animation in particular where the characters resemble bugs (body composition and appearance as anthropods). Brushing up on such works by David Firth gave me the incentive to analyze and appropriate his style to mine, pick up a few tips to improve my 2D animation, such as the simplicity of animating mouth movement to sync up with sentences. Truly, an inspiring and eclectic animator, even with stop-motion works, something to analyze later on!| Photograph with a zoom-in effect/low shutter speed |
| Low ISO, high shutter speed |
| Lighting studio |
One thing I haven't been utilizing in my developmental process of animation prior to this course are mood boards. Mood boards are assemblages of images which portray a certain style of approach for a future animation, and I had NEVER even heard of them before. Luckily, Manchester Animation Festival provided panels which shed light on this part of the developmental process, particularly with Tom Moore and the making of "Song of the Sea". The backgrounds used for this feature-length animation amazed me with their style, as they were accurately compatible with the mood board which was presented. Furthermore, the backgrounds retained their "organic" essence of pure watercolor (hence they were drawn traditionally), as they were edited afterwards digitally.![]() |
| Danger Mouse's re-design |
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| 3D/2D background sample |
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| The stage of a "Shaun the Sheep" scene |
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| Mouth and face pieces |
The modern ages have supplied us with animation technology: hardware and software tools that if properly utilized assert tremendous power in the hands of the animator, and by learning how to use them, broader perspectives open in terms of how to animate and what to use. During this busy week, I got to engage in a proper After Effects induction, as I had never used the program prior to that class. Although we were taught merely the basics, it was quite enough for one session as it introduced me to the working interface of the program and all the available tools within it. Similar to Adobe Flash (a program I actively use in animation), After Effects incorporates a vector-style approach for animating sequences, as I learned that by understanding that one can easily manipulate solid graphic objects within the program, making them stretch, elongate, move, rotate, and plenty more. In order to fully grasp how the key-frame panel and timeline function, we were given exercises where we examined the conventions of the utilities by animating simple motion using 2D squares. Some of my peers had already been using After Effects prior to the induction, or had a better understanding of arithmetic behind animation, and produced smoother sequences. I got to say, I'm not very good at this, and with time I hope to get better by fully comprehending the utilities of the program. Up until our next session.![]() |
| Excerpt from "The Animator's Survival Kit" |
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| Using both methods in a combination - why not? |
Recently, I developed an interest in traditional animation and the vintage-aesthetic taste it provides us with. As days have passed, as my peers all worked on their respective projects, I witnessed a profuse incorporation of traditional animation for our module projects, and got engrossed by how well people executed the technique. The main reason why I am interested in traditional animation is that it's indirectly linked with stop-motion (seeing as each frame is drawn on a piece of paper then captured with a camera or scanner), and was thinking about the intertwining of these two techniques: 2D and stop-motion presenting a new perspective of how playful animations can be. Thus, I researched and looked for such films, and stumbled upon a YouTube animation that completely matches my expectations. "Doom Doom Death" is a short animation created by MisterMulluc, which presents both a flip-book and a stop-motion style. The animation introduces a 4th dimension, as the traditional animation is 2D, stop-motion is 3D, and in a way the juxtaposition of those two worlds introduces the omnipotent 4th dimension that controls the flow of the traditional hand-drawn world that is presented. By far, this is one of my favorite animations on YouTube, because not only does it entertain, but it also makes us think "wow, this is a lot of work". In a way, this animation makes the audience appreciate the toll of the animator's life.
Among the plentiful games which are in possession of the accolade "Game of The Year" comes the ever-so-chaotic, hectic, ravenous, and massively tumultuous Sci-Fi, First Person Shooter game "Borderlands 2". Developed by Gearbox Software, the game profusely grasps the concept of fun-packed and vivacious action gaming, were one has the power to let loose all chaos around him by slaughtering bandits, disassembling automatons, raiding camps, and firing an array of projectiles, all in a whimsical manner. What makes Borderlands 2 so special, in terms of visual aesthetics, is the design of all characters and environmental debris and scenery, as well as all the weapons and interactive vehicles. For example, I'll take Krieg, the Psycho whose blood-thirst may not be satiated even with the entrails of his enemies dislocating from their mutilated bodies before his voracious gaze. Krieg is designed according to an overly-masculine proportion, slightly distorted in terms of realism, mimicking the incipient design of the abundant enemies a player will face throughout the game, called Psychos. Furthermore, like everything in the game, Krieg's physical appearance is emphasized with the overlaying indigo contour lines around his character. Thus, Borderlands 2 has created their own style of gaming graphics, inspired by the pop-art comic characters' appearance, which is both realistic and unfeasible. Even the coloring of Krieg complements the scenery of the wild and unpredictable desert matched with the engineering technology in the steam-punk style.![]() |
| Original artwork of "Abbey Road" |
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| Animated re-edit of "Abbey Road" |

However, ironically, the presentation on how to present was quite effective in offering support for our group of animators and future presentors. The main key points of the seminar are written within my sketchbook so that I may reference them conveniently throughout my years of college, and even after, with the hopes that I will remember them (I probably will automatically from so much referencing). Among the most crucial pieces of information we got is the tip to NOT STRESS OUT! If one is properly prepared to address a crowd with a presentation, there should be no stressful impulses as one's thoughts are fully articulated within one's mind. Moreover, the most important factor is enthusiasm. Nobody wants to hear a monotone speaker blabbering on about a topic which is irrelevant even to him/her, so appealing to pathos is mandatory.