| Photograph with a zoom-in effect/low shutter speed |
| Low ISO, high shutter speed |
| Lighting studio |
| Photograph with a zoom-in effect/low shutter speed |
| Low ISO, high shutter speed |
| Lighting studio |
One thing I haven't been utilizing in my developmental process of animation prior to this course are mood boards. Mood boards are assemblages of images which portray a certain style of approach for a future animation, and I had NEVER even heard of them before. Luckily, Manchester Animation Festival provided panels which shed light on this part of the developmental process, particularly with Tom Moore and the making of "Song of the Sea". The backgrounds used for this feature-length animation amazed me with their style, as they were accurately compatible with the mood board which was presented. Furthermore, the backgrounds retained their "organic" essence of pure watercolor (hence they were drawn traditionally), as they were edited afterwards digitally.![]() |
| Danger Mouse's re-design |
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| 3D/2D background sample |
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| The stage of a "Shaun the Sheep" scene |
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| Mouth and face pieces |
The modern ages have supplied us with animation technology: hardware and software tools that if properly utilized assert tremendous power in the hands of the animator, and by learning how to use them, broader perspectives open in terms of how to animate and what to use. During this busy week, I got to engage in a proper After Effects induction, as I had never used the program prior to that class. Although we were taught merely the basics, it was quite enough for one session as it introduced me to the working interface of the program and all the available tools within it. Similar to Adobe Flash (a program I actively use in animation), After Effects incorporates a vector-style approach for animating sequences, as I learned that by understanding that one can easily manipulate solid graphic objects within the program, making them stretch, elongate, move, rotate, and plenty more. In order to fully grasp how the key-frame panel and timeline function, we were given exercises where we examined the conventions of the utilities by animating simple motion using 2D squares. Some of my peers had already been using After Effects prior to the induction, or had a better understanding of arithmetic behind animation, and produced smoother sequences. I got to say, I'm not very good at this, and with time I hope to get better by fully comprehending the utilities of the program. Up until our next session.![]() |
| Excerpt from "The Animator's Survival Kit" |
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| Using both methods in a combination - why not? |
Recently, I developed an interest in traditional animation and the vintage-aesthetic taste it provides us with. As days have passed, as my peers all worked on their respective projects, I witnessed a profuse incorporation of traditional animation for our module projects, and got engrossed by how well people executed the technique. The main reason why I am interested in traditional animation is that it's indirectly linked with stop-motion (seeing as each frame is drawn on a piece of paper then captured with a camera or scanner), and was thinking about the intertwining of these two techniques: 2D and stop-motion presenting a new perspective of how playful animations can be. Thus, I researched and looked for such films, and stumbled upon a YouTube animation that completely matches my expectations. "Doom Doom Death" is a short animation created by MisterMulluc, which presents both a flip-book and a stop-motion style. The animation introduces a 4th dimension, as the traditional animation is 2D, stop-motion is 3D, and in a way the juxtaposition of those two worlds introduces the omnipotent 4th dimension that controls the flow of the traditional hand-drawn world that is presented. By far, this is one of my favorite animations on YouTube, because not only does it entertain, but it also makes us think "wow, this is a lot of work". In a way, this animation makes the audience appreciate the toll of the animator's life.
Among the plentiful games which are in possession of the accolade "Game of The Year" comes the ever-so-chaotic, hectic, ravenous, and massively tumultuous Sci-Fi, First Person Shooter game "Borderlands 2". Developed by Gearbox Software, the game profusely grasps the concept of fun-packed and vivacious action gaming, were one has the power to let loose all chaos around him by slaughtering bandits, disassembling automatons, raiding camps, and firing an array of projectiles, all in a whimsical manner. What makes Borderlands 2 so special, in terms of visual aesthetics, is the design of all characters and environmental debris and scenery, as well as all the weapons and interactive vehicles. For example, I'll take Krieg, the Psycho whose blood-thirst may not be satiated even with the entrails of his enemies dislocating from their mutilated bodies before his voracious gaze. Krieg is designed according to an overly-masculine proportion, slightly distorted in terms of realism, mimicking the incipient design of the abundant enemies a player will face throughout the game, called Psychos. Furthermore, like everything in the game, Krieg's physical appearance is emphasized with the overlaying indigo contour lines around his character. Thus, Borderlands 2 has created their own style of gaming graphics, inspired by the pop-art comic characters' appearance, which is both realistic and unfeasible. Even the coloring of Krieg complements the scenery of the wild and unpredictable desert matched with the engineering technology in the steam-punk style.![]() |
| Original artwork of "Abbey Road" |
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| Animated re-edit of "Abbey Road" |

However, ironically, the presentation on how to present was quite effective in offering support for our group of animators and future presentors. The main key points of the seminar are written within my sketchbook so that I may reference them conveniently throughout my years of college, and even after, with the hopes that I will remember them (I probably will automatically from so much referencing). Among the most crucial pieces of information we got is the tip to NOT STRESS OUT! If one is properly prepared to address a crowd with a presentation, there should be no stressful impulses as one's thoughts are fully articulated within one's mind. Moreover, the most important factor is enthusiasm. Nobody wants to hear a monotone speaker blabbering on about a topic which is irrelevant even to him/her, so appealing to pathos is mandatory.